🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 months agoAnon doesn't like spearssh.itjust.worksexternal-linkmessage-square30fedilinkarrow-up1552arrow-down14
arrow-up1548arrow-down1external-linkAnon doesn't like spearssh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 months agomessage-square30fedilink
minus-squarephdepressed@sh.itjust.workslinkfedilinkarrow-up59·2 months agoMost spears didnt have rounded spikes so you could still slash with them. Using the pole to whack people with was also common. They’re more like bladed staffs than anything else.
minus-squareSteve Dice@sh.itjust.workslinkfedilinkEnglisharrow-up41·2 months agoYeah, but you’re talking about real spears, this is about videogame spears.
minus-squareCorkyskog@sh.itjust.workslinkfedilinkarrow-up5·2 months agoI want a game where the only weapon is a spear.
minus-squareSteve Dice@sh.itjust.workslinkfedilinkEnglisharrow-up9·2 months agoIt’s not only spears, but the spears is very realistic in Just Dance. Only has the Britney kind, though.
minus-squareDroechai@lemm.eelinkfedilinkEnglisharrow-up14·2 months agoPlaying Morrowind with the “use optimal attack” switched off did offer variety even if thrust was by and far best
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up8·2 months agoArena and Daggerfall made you drag your mouse for each attack. Which would be really cool and tactical if the enemy hitboxes had one iota of complexity.
Most spears didnt have rounded spikes so you could still slash with them. Using the pole to whack people with was also common. They’re more like bladed staffs than anything else.
Yeah, but you’re talking about real spears, this is about videogame spears.
I want a game where the only weapon is a spear.
It’s not only spears, but the spears is very realistic in Just Dance. Only has the Britney kind, though.
Playing Morrowind with the “use optimal attack” switched off did offer variety even if thrust was by and far best
Arena and Daggerfall made you drag your mouse for each attack.
Which would be really cool and tactical if the enemy hitboxes had one iota of complexity.