nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comexternal-linkmessage-square14linkfedilinkarrow-up163arrow-down15
arrow-up158arrow-down1external-linkObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square14linkfedilink
minus-squareComputerchairgeneral@kbin.sociallinkfedilinkarrow-up10·2 years agoGlad to see their focused on making the combat feel good. IIRC one of the big complaints about the Outer Worlds was the combat, so it’s nice to see them dealing with those criticisms.
minus-squareParadachshund@lemmy.todaylinkfedilinkEnglisharrow-up5·2 years agoI remember the first couple hours of combat in Outer Worlds felt great to me, but it had the depth of a puddle.
Glad to see their focused on making the combat feel good. IIRC one of the big complaints about the Outer Worlds was the combat, so it’s nice to see them dealing with those criticisms.
I remember the first couple hours of combat in Outer Worlds felt great to me, but it had the depth of a puddle.