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Not that surprising an outcome given it was either this or go bankrupt through legal fees as the case dragged on. At least there’s still Ryujinx.
Not that surprising an outcome given it was either this or go bankrupt through legal fees as the case dragged on. At least there’s still Ryujinx.
I mean it’s not like Sony doesn’t have a history of failing to support their peripherals with first-party titles. Then again adding PC support feels like they recognize there aren’t enough first-party titles and are trying to pad the library of games out. At least it means the VR2 is less likely to just sit around collecting dust.
Not sure which cynical take to go with here. Either they want to get people to quit without the bad press of laying people off or they know the industry is turbulent enough that no one would actually push back against going back into the office for work that could be done remotely.
This is like getting punched in the gut and then pepper-sprayed.
It’s a nice thought, but it’s hard to see how there won’t be shortages and scalpers taking advantages of those shortages. Although hopefully those will just be “normal” shortages and not something on the scale of the PS5 and Series X launches where they were almost impossible to find.
Latter-stage of its life cycle? It feels like it just came out. I haven’t even bought a next-gen console yet. I know that there are mid-gen refreshes supposedly in the works, but sometimes it feels like both Sony and Microsoft are just kind of checking out of this generation
Hard to say if he’s right given how much of this is behind-the-scenes business dealing. I honestly didn’t think much about them ending support for the game, since it had been so long since it was released. Still, announcing they were going to support the game until 2025 and then ending updates the same year their sequel game is supposed to launch isn’t a great look. Especially since Evil Empire was still talking about continuing updates last year. Makes it seem like a sudden decision on Motion Twin’s end. It’s impossible to say for sure, but it really feels like they didn’t want their old game serving as competition. Hopefully Evil Empire is able to recover and start work on their own project.
The gaming industry is dying is an ice-cold take at this point, but I really don’t see how it’s sustainable in its current form with the way things are going right now. Sure, the analysts are saying things will course correct, but how is that supposed to happen if nothing in the industry changes? Games are just going to get more expensive to make and it feels like the cost-cutting is only going to get worse as more companies invest in AI tech.
They’re charging people higher prices and refusing to allow them to keep their digital content? They’re basically just handing out the pirate hats and eye patches at this point.
That’s fine. Everyone knows handcrafting those poison swamps takes time.
Sure it is, Yves. If any game would qualify as quadruple A it’s the Black Flag spinoff that’s been in development hell for years. Genuinely curious how long this game lasts, even if it does get good reviews and finds an audience. Feels like Ubisoft would have cancelled this ages ago if the government of Singapore hadn’t been providing subsidies to help fund the project.
When the politicians say that they clearly mean they’re going to take away other people’s freedoms. Not my freedom. My freedom is going to be fine.
Granted, it is from GamesIndustry.biz, but this really seems aimed more at investors and shareholders who are going to have a very skewed sense of what hopeful means. Personally I’d say all of the indie hits we saw in 2023, and continue to see in 2024, are a good reason to be hopeful about the future of the industry. I’d also throw in the success of Baldur’s Gate 3, which brought CRPGs back into mainstream prominence after years of being a niche genre for hardcore fans.
I mean, every “Mon” series has to deal with the fact that your basically making animals fight for your amusement, but that this is somehow a good and normal part of the world that the player shouldn’t think too much about. But yeah, unless the game is trying to actually comment on that aspect of the genre then it’s probably best not to even bring it up. Palworld is an interesting case. What with the guns, putting pals to work, and butchering them for resources. Admittedly, I haven’t played the game, but it really doesn’t paint the player in the best light. You’re certainly not an innocent ten-year old off an adventure. If anything you’d be a villain in a Pokemon game. But it’s difficult to say how hard the game wants you to think about that. Like, is the fact that the game lets you do all these things the developers way of saying “Being a Mon trainer would be really messed up if these games were realistic” or is it part of the “Pokemon with Guns!” attitude that has been a big part of the marketing?
Either way, I think that a game that focused on building a cooperative relationship between a “trainer” and their Mons would be interesting. Like instead of just capturing them and sticking them in a PC you would need to actually work to keep them satisfied and willing to follow you. Kind of like SMT mechanics, but more of a constant relationship you have to manage. Could get tedious, but it’s an interesting idea.
That’s strange. Especially since it’s still for sale on places like GOG and on sale at that. Hopefully this is just an error on 2K or Valve’s end and it will be back up. If not then I don’t really know why. I mean it’s an anti-war third person shooter from 2012. Its not exactly the most controversial game anymore. Unless there’s some license that expired that 2K doesn’t want to pay to extend.
Being owned my Embracer must feel like a death sentence at this point. I mean even if your studio has been spared cuts or closures so far how safe can you really feel with the higher-ups desperately throwing everyone overboard to stop the ship from going under.
Hopefully this means more Playstation exclusives on PC in the near future. Maybe even less time between the PS release and the PC one, although I’m not too hopeful on that. Also glad to see some hesitance about embracing the subscription model.
Glad to see their focused on making the combat feel good. IIRC one of the big complaints about the Outer Worlds was the combat, so it’s nice to see them dealing with those criticisms.
Neither the article or the blog post really give any concrete details about the deal, so it’s hard to say how bad it really is. I guess it all depends on how you define “fair” compensation for a person’s voice. The fact that so many voice actors weren’t even informed about it is concerning though. Obviously there has to be some confidentiality, but it’s odd how many voice actors seem surprised by the deal if it was made after consulting union members who were going to be affected.
Yeah, fighting open source emulators is kind of like fighting a hydra. People will fork the project and one of those will probably emerge as the alternative to Ryujinx. At the same time Nintendo did manage to get an entire team of developers to exit the Switch emulation scene under penalty of breaching the settlement. It’s not going to kill Switch emulation, but they did manage to take down one of the most popular ones.