• ryven@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    110
    ·
    edit-2
    1 month ago

    The first screen is sort of a tutorial, though. If you go right first because you’ve played Super Mario Bros. or some other platformer and you think going right might be the way to win, you’re presented with a narrow passage you can’t crawl through. At this point, you’ll discover that you can also go left. There’s another rock formation with a narrow passage, but from this side you can jump on top of it to get over it, and you’ll find the Morph Ball. From the Morph Ball side, you can’t jump back over, so you have to figure out how to get through the narrow passage by pressing down to enter Morph Ball mode. Now you understand the game: find obstacles, acquire the corresponding upgrades, use them to bypass the obstacles.

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        22
        ·
        1 month ago

        I liked the FFVII manual that gave you bios of all the characters, along with telling you that Cid is “old”.

        He’s 32.

        • funkless_eck@sh.itjust.works
          link
          fedilink
          arrow-up
          14
          ·
          1 month ago

          he’s old to 13 year olds. And young enough to 40 year olds to want to sacrifice himself in the name of space flight.

          And also young enough to piss off his wife.

        • Lemminary@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          1 month ago

          I really liked the illustrations in the game guides, too. Yet another thing that Fandom stole from us 😩 /s

    • prole@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      27
      arrow-down
      1
      ·
      1 month ago

      Yeah, the best games back then had tutorials built in. Super Mario Bros. level 1-1 is probably one of the best tutorials ever made.

      • Duamerthrax@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        ·
        1 month ago

        The first areas of the Halo 1, 2, and 3 were all designed to have all the movement training in it and have sections for the new weapons.

      • burghler@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        arrow-down
        9
        ·
        1 month ago

        The level 1-1 glazing is crazy. It’s iconic for being the most played level but it’s not an incredible engineering feat.