Joysticks: Probably Still Drifty

Joy-Con joysticks use a potentiometer to read the voltage at a wiper that slides across a strip of resistive material. That material wears down over time, or plastic and dust can dirty the sensors.

Stick drift is a huge problem with other Switch models. One survey found that 40% of Switch owners had problems with their Joy-Cons drifting, and things didn’t get any better with the Lite or OLED editions. After a bunch of lawsuits, Nintendo’s president even admitted it and apologized, setting up a free repair program for customers in some parts of the world.

  • nivenkos@lemmy.ml
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    1 day ago

    Tears of the Kingdom is one of the best games ever made, shame they keep it exclusive though.

    • Nosavingthrow@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      3
      ·
      1 day ago

      I disagree, and I think open world games are basically the cheapest way to pump a game out. Game development has stagnated, and basically, everything Nintendo releases is a testament to that. Indie games are basically the only realm in which real game design is happening.

      • caseofthematts@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        23 hours ago

        While I’m not a huge fan of BotW and TotK, I think it’s a disservice to say they were a cheap way to pump out games. You can see the design intent in both exploration and gameplay mechanics. There’s a lot that works well in those games that allows for the player to continue playing for a while and still have fun.

        And this is probably the only time I’d be seen defending those games.

        • Nosavingthrow@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 hours ago

          I don"t know if it’s in question that open world isn’t the cheapest way to make a game. It really is. You can make a series of discrete challenges without really needing to take time to consider context or even put any set pieces together. You create mechanics, and you let players create their own fun. I will concede that I am MOSTLY disparaging BOTW.