You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

  • Omega@lemmy.world
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    6 days ago

    4 and 5 didn’t ruin anything for me. There’s stuff I genuinely like about them that got me excited for the next game. Plenty I didn’t like about them too.

    Then there’s Infinite… it feels like the DLC or post-game content to a game we never got. And the multiplayer was unplayable last I saw. It made me no longer excited for the next game.

    I still do Halo game nights a couple times a year though.

    • brucethemoose@lemmy.world
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      6 days ago

      4/5 made so much accumulated story baggage though.

      Infinite would have been better if 4/5 and whatever requisite novels didn’t exist.

      • Scrubbles@poptalk.scrubbles.tech
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        6 days ago

        Watched a recent video on magic and writing and it applies for scifi too. Every time you add to the lore you now have to remember and support it forever. 4 just added so much that they clearly didn’t think through like that. Bungie dishes out lore in small bits from 1-3, and it was so exciting when you got just the small tiny bit of backstory. 4 and 5 then just dumped in on your plate in healing portions.

          • Scrubbles@poptalk.scrubbles.tech
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            6 days ago

            Librarian, Didact, people they didn’t even take the time to introduce well and we were supposed to just jump on board with it. Buck was literally the only saving grace for Halo 5 in my opinion - and they introduced him in ODST

              • Scrubbles@poptalk.scrubbles.tech
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                6 days ago

                343 could have done something really interesting if they had started with that idea vs just trying to go right for a mainline Chief story

                • brucethemoose@lemmy.world
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                  6 days ago

                  To be fair, they probably had a mandate to go for a mainline chief story. That could’ve worked.

                  I guess the fundamental issue was they read the novels and such but didn’t “understand” the Halo trilogy’s feel (going for operatic sci fi drama instead of the quieter feel), and quickly wrote themselves into a corner.

      • Omega@lemmy.world
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        6 days ago

        How much baggage do you have to address? Evil Cortana, Guardians, and Prometheans. The rest can be managed around.

        If Infinite didn’t have to wrap up the previous games, it wouldn’t have that stink on it. But then it would have had even less substance. And the shitty open world wouldn’t have been any better.

        It would have been better if they just used Cortana and the Guardians to wrap up the Promethean saga. But then they’d still have to write a decent story, which apparently they are incapable of.

        • brucethemoose@lemmy.world
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          6 days ago

          It’s more that they wrote themselves into a corner with Cortana’s state/loss, all the forerunner lore being out in the open now, the weird Guardians stuff…

          Infinite could have been a much more subtle expansion on the forerunners, keeping them enigmatic like the trilogy, and kept Cortana. That’s much more straightforward and “Halo”

          The open world stuff wasn’t awful. I loved the marine encounters. But yeah, it felt half baked.