You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      edit-2
      5 days ago

      MMOs and live service ruin lore. They’ll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they’re dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!

  • Vespair@lemmy.zip
    link
    fedilink
    English
    arrow-up
    6
    ·
    4 days ago

    Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I’m almost always down to replay.

    Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.

  • brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    38
    ·
    edit-2
    6 days ago

    Fallout 76?

    I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

    Starfield did nothing either. I watched YT story videos/tried the intro out of a friend’s Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

    It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

    • addie@feddit.uk
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      2
      ·
      5 days ago

      Think you could take it back a step there.

      • Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
      • Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
      • Fallout 3 - “Oblivion with guns”, but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what’s available in the world.
      • Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for ‘proper’ RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I’m going to pretend was a callback to Fallout 1.
      • Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. “Talking” interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the “final decision” point, see all the endings, and miss nothing of consequence. All of Bethesda’s worst habits, given free rein.

      Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of ‘hyped’ is for it.

      • brucethemoose@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        edit-2
        5 days ago

        I think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats and slow quests.

        Also, making a (mostly) top down, tight text game is very different than producing a voice acted, sprawling 3D world. It’s like trying to compare the writing quality of a novel vs a 2 part blockbuster movie.

        Not that I disagree with the decline, but I think that’s putting it too strong and ignoring huge differences.


        For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.

        Yet Starfield feels like modded Skyrim, looks only superficially better, and runs at like a tenth the speed.

        • drivepiler@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          5 days ago

          One thing that really threw me off FO4 was the voiced main character. They had to simplify the dialogue options significantly, and I just don’t need my character to have a voice, my imagination can sort that out just fine. That way I can make up my own mind about how my character sounds in my head, have more detailed dialogue options (like FO:NV), and not have a locked in boring voice with boring dialogue options. Lots of cool additions in FO4, but it just seemed so shallow, I stopped playing quite early.

  • WhosMansIsThis@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    5 days ago

    Mass Effect Andromeda. I feel like I’m the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.

    • KingGimpicus@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 days ago

      Mass effect had this weird metamorphosis across the series where the character writing and gameplay improved noticeably between each game in the series while the story and mechanics took big steps back. Andromeda had some of the best movement/power sets in the series, not to mention your own build-a-gun workshop, while absolutely failing at everything else it tried to do. “My face is tired” indeed random not-the-citadel lady.

  • Mutterwitz@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    4 days ago

    Might & Magic IX.

    I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.

  • Quetzalcutlass@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    5 days ago

    StarCraft and Brood War were amazing, but the writing quality took a nosedive in the sequel. StarCraft 2 felt like poorly written fanfiction that didn’t understand the existing characters or their motivations at all.

    • BreadstickNinja@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      5 days ago

      Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there’s a suspension of disbelief when you’ve got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.

      SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.

      And Kerrigan should have stayed evil. That’s my “Han shot first” of the franchise.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        3 days ago

        And Kerrigan should have stayed evil. That’s my “Han shot first” of the franchise.

        Agreed 100%, how Kerrigan was handled was the worst of StarCraft 2’s many sins against prior characterization. They spent an entire expansion setting her up as an irredeemable monster and the new big bad of the setting alongside Mengsk and whatever Duran was up to, only to undo it all because NuBlizzard wanted their waifu.

        And there is no way Jim Raynor as of the end of Brood War would ever ally with Kerrigan again after her betrayal, yet he goes from having sworn to get revenge for Fenix’s death to helping Kerrigan “redeem” herself with little more than a mention of past grievances.

  • MattTheProgrammer@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    5 days ago

    Any Splinter Cell after Chaos Theory

    Also,

    Assassin’s Creed: Revelations

    followed by Assassin’s Creed: Unity

    followed by Assassin’s Creed: Syndicate

    • towamo7603@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      I liked Double Agent for trying something different, but Conviction and everything after was utter trash.

      • Defaced@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 days ago

        I really liked blacklist, it’s a shame the pc port is completely fucked into oblivion…I lost my PS3 disk in a move a few years ago and never found it again. I really need to get a new copy.

  • MolochAlter@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    4 days ago

    Dragon age 2, Mass effect 3

    ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.

  • Annoyed_🦀 @lemmy.zip
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    edit-2
    6 days ago

    Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.

    But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game. The rest is fan fic.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it’d turn around.

      Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.

      Infinite just got worse. “We lost, chief” (but we have no frame of reference, we have no idea what that means , we don’t know how the rest of the world has been affected, and then we’re put against some no name character when we really just want to know what the hell is happening off world)

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        5 days ago

        The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.

        • Scrubbles@poptalk.scrubbles.tech
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 days ago

          Agreed. It could have been such an interesting concept if it was literally any other place. Zeta halo could have been so cool, but it felt so detached from the universe

    • Duamerthrax@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      6 days ago

      It’s explained in the game that the Covenant faction you fight is a splinter faction. There’s more details in the books, I didn’t have problems when I played it.

      • Jestzer@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        6 days ago

        Right, the books that also seem to constantly have continuity errors with the games. :P

        Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.

        • Duamerthrax@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          5 days ago

          I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline split. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey’s “Casual Reconciliation” line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.

        • Zahille7@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          6 days ago

          Pretty much. Although I’ve only read the Evolutions collection and Contact Harvest. I really want to read Ghosts of Onyx.

    • PalmTreeIsBestTree@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      6 days ago

      Everything after 3 is poorly written fan fiction to me. It still is one of my favorite franchises of all time, but it’s never going to be the same again. Halo Wars 2 was all right though.

        • Omega@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          5 days ago

          CE, Reach, and ODST are my top 3 games in the franchise. I think i have a special appreciation for the self-contained stories.

          Actually, I had REALLY hoped Infinite would use ODST as a template for their open world. Because IMO, Infinite implemented it terribly in just about every way they could.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        6 days ago

        Half of Halo 4 was the best story they ever put in a Halo game. The other half was embarrassingly formulaic sci-fi.

        • PalmTreeIsBestTree@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          ·
          edit-2
          6 days ago

          It’s okay but Halo 5 makes the whole story worthless and fighting the promethean enemies in 4 is horrible. All of them are bullet sponges and there isn’t enough ammo to kill them.

          • Omega@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            4 days ago

            I don’t think 5 ruined 4. By the end of 5 it’s established that this Cortana is not the same Cortana. For all intents and purposes, the old Cortana is gone.

            Infinite however, gave her a sympathetic send-off which undid that.

    • Omega@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 days ago

      4 and 5 didn’t ruin anything for me. There’s stuff I genuinely like about them that got me excited for the next game. Plenty I didn’t like about them too.

      Then there’s Infinite… it feels like the DLC or post-game content to a game we never got. And the multiplayer was unplayable last I saw. It made me no longer excited for the next game.

      I still do Halo game nights a couple times a year though.

      • brucethemoose@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        6 days ago

        4/5 made so much accumulated story baggage though.

        Infinite would have been better if 4/5 and whatever requisite novels didn’t exist.

        • Scrubbles@poptalk.scrubbles.tech
          link
          fedilink
          English
          arrow-up
          5
          ·
          6 days ago

          Watched a recent video on magic and writing and it applies for scifi too. Every time you add to the lore you now have to remember and support it forever. 4 just added so much that they clearly didn’t think through like that. Bungie dishes out lore in small bits from 1-3, and it was so exciting when you got just the small tiny bit of backstory. 4 and 5 then just dumped in on your plate in healing portions.

        • Omega@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 days ago

          How much baggage do you have to address? Evil Cortana, Guardians, and Prometheans. The rest can be managed around.

          If Infinite didn’t have to wrap up the previous games, it wouldn’t have that stink on it. But then it would have had even less substance. And the shitty open world wouldn’t have been any better.

          It would have been better if they just used Cortana and the Guardians to wrap up the Promethean saga. But then they’d still have to write a decent story, which apparently they are incapable of.

          • brucethemoose@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            ·
            6 days ago

            It’s more that they wrote themselves into a corner with Cortana’s state/loss, all the forerunner lore being out in the open now, the weird Guardians stuff…

            Infinite could have been a much more subtle expansion on the forerunners, keeping them enigmatic like the trilogy, and kept Cortana. That’s much more straightforward and “Halo”

            The open world stuff wasn’t awful. I loved the marine encounters. But yeah, it felt half baked.

  • Wahots@pawb.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    5 days ago

    Hal0 4 and Below Zero come to mind. Facebook buying beatsaber and ruining it with their filthy little hands, too. It took a huge nosedive in quality.