• missingno@fedia.io
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    4 days ago

    Doormaker is the best thing that happened to Act 3. Right now Act 3 suffers from being too much of a victory lap, there’s not much you have to do to prepare for the other bosses. The most fun runs I’ve had were when I had to scramble through the Act looking for solutions to get ready for Doormaker, picking cards and Ancient boons I rarely took before.

    Unfortunately, we can’t have nice things because too many players want a power fantasy rather than a difficult strategy game. I’ve even heard people whine that A10 is too hard, not that the game as a whole is too hard, but that hard mode specifically is too hard and it would hurt their ego to just play a difficulty they’re more comfortable with.

    • pory@lemmy.world
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      3 days ago

      We can have nice things because mega crit doesn’t need to care about steam reviews at all.

        • pory@lemmy.world
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          3 days ago

          They made Slay the Spire 1, right? They pushed the anti-infinite changes to main after getting review bombed for a beta patch, right? I’ve seen some people say that the readjustments in the beta are “compromises” to placate the whiners, but it’s much more likely that they used their experimental weekly beta patch to “overnerf” and “overbuff” so that dialing in the final changes becomes easier. If the right number for some value in your game is a 7, you find it faster by changing the 10 to a 5 and then buffing it than you would by incrementally nerfing it one by one.