I play Bioshock every 3-5 years and finished my latest playthrough today. It has a puzzle mini-game you play often in order to hack into things and lots and lots of shooting.
If you haven’t played Bioshock, you can pick it up for almost nothing now. Savor the first 30 minutes. I wish I could play it again for the very first time.
It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.
Ironic that you say that.
I play Bioshock every 3-5 years and finished my latest playthrough today. It has a puzzle mini-game you play often in order to hack into things and lots and lots of shooting.
If you haven’t played Bioshock, you can pick it up for almost nothing now. Savor the first 30 minutes. I wish I could play it again for the very first time.
It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.