So I totally agree, the game just getting harder every level made it rather unenjoyable grinding my character to lvl 100 last season. How else could Blizzard have done an open-world Diablo game, though?
The same way they made World of Warcraft, I suppose. (That is, until they changed it to be the same as D4) Or the same way From Software made Elden Ring. All they really had to do was stick to the formula they established in the first 3 games, because the map being bigger doesn’t have any bearing on the RPG mechanics or anything. There’s just more walking now.
It’s a lot of work to balance all of the enemies for all of the different types of players, but that’s kind of what I expect when I pay $70 for a game with microtransactions
actually had a great time with D4’s story.
the service game elements detract from replayability though.
The level scaling absolutely ruined that game. It had so much potential, too…
Whoever at Blizzard decided it’d be a good idea to not get more powerful with every level needs to be slingshotted into the sun
So I totally agree, the game just getting harder every level made it rather unenjoyable grinding my character to lvl 100 last season. How else could Blizzard have done an open-world Diablo game, though?
The same way they made World of Warcraft, I suppose. (That is, until they changed it to be the same as D4) Or the same way From Software made Elden Ring. All they really had to do was stick to the formula they established in the first 3 games, because the map being bigger doesn’t have any bearing on the RPG mechanics or anything. There’s just more walking now.
It’s a lot of work to balance all of the enemies for all of the different types of players, but that’s kind of what I expect when I pay $70 for a game with microtransactions