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Joined 1 year ago
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Cake day: June 13th, 2023

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  • It looked fine to you, but what was the perspective like on his end? Destiny 2 has a hybrid model where a bunch of stuff is done on the client to make overall experience feel smoother, even when latency is appreciable, but that still by necessity leads to all sorts of weirdness behind the scenes when the clients are catching up with the server and you start having hit registration issues, teleporting enemies and players, even though the client isn’t really dropping frames per se.




  • Any idea how long such a run would take? This kill screen took around 40 minutes I think? I

    ’m not a Tetris community member but I’m interested in the whole ordeal as a gamer in general and programmer, and these sorts of things are interesting as an intersection of the two. I’ve also been playing Tetris since before it even came out on the NES or GameBoy and still play it in various instalments from time to time. I think I have to consider it to be the perfect video game in concept to this day, and seeing it get so much love after all these years is endearing to those of us who remember its beginnings.


  • There’s also one weird level that takes 800 lines to clear as opposed to the usual 10.

    The trick to getting that high regardless will be making sure not to hit the conditions required for the kill screen to occur, like getting a single line on level 155 which didn’t happen here, and somehow making it past all of the potential kill screens to reach 255. I’m not knowledgable in the ways of NES Tetris to know if this is possible but I’m surely interested in finding out. I’ve read various analyses that say it’s theoretically possible and theoretically impossible so it would be nice to see something definitive.