simple@lemm.ee to Games@lemmy.worldEnglish · 8 个月前Yakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comexternal-linkmessage-square62linkfedilinkarrow-up1266arrow-down12file-textcross-posted to: games@sh.itjust.works
arrow-up1264arrow-down1external-linkYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comsimple@lemm.ee to Games@lemmy.worldEnglish · 8 个月前message-square62linkfedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squaresnooggums@lemmy.worldlinkfedilinkEnglisharrow-up17·8 个月前I’m so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.
minus-squareandrew_bidlaw@sh.itjust.workslinkfedilinkEnglisharrow-up6·8 个月前They don’t need to work on difficulties that long if you can just craft over it lol.
minus-squareAviandelight @mander.xyzlinkfedilinkEnglisharrow-up2·8 个月前I feel like Fantasy Life did this the best though. I absolutely loved this game and wish it would get a port to PC.
I’m so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.
They don’t need to work on difficulties that long if you can just craft over it lol.
I feel like Fantasy Life did this the best though. I absolutely loved this game and wish it would get a port to PC.