Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.
Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.
Although under the hood they were still turn based
There’s a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn’t work at all in an actually turn based system.
Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.
RTWP = Real-Time with Pause, in case you were confused like me
Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.
Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.
There’s a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn’t work at all in an actually turn based system.