I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

  • razzazzika@lemmy.zip
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    I mean… Kinda Baldurs Gate 3, especially if you are a high charisma class. You can also be monk. They key is dont use attack spells, and knock everyone out instead of killing them on thr mandatory fights. SO MANY of the fights in that game can be avoided or skipped with dialogue. You can, for example, bluff your way entirely into the enemy bases, use their shops, and completely decide to stay out of conflicts. Again, like you said in NV, sometimes the ‘pacifist’ routr makes you feel like shit. Like, you can skip having to side with either Minthara or the tieflings in act 1 simply by leaving for act 2. A lot of people die in the background though.

    Only mandatory fights I think are at the end of act 2, and the final boss fight. Everything else can be avoided or conversationally skipped. In the final fight, depending on allies you got throughout the game you can technically have them fight everyone. Or you can just stealth past everything with greater invisibility or as monk or rogues that can sprint really fast.

  • XM34@feddit.org
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    All Dishonored games feel amazing when you manage to get in and out completely unseen and unheard. And there’s always a none lethal option to get rid of your target. Although I’d argue most of the times the non-lethal option is the more cruel one…

  • Olhonestjim@lemmy.world
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    Well, Fallout 1 definitely allows it, and I don’t believe necessitates unethical behavior in order to achieve. It’s just a challenging and rewarding questline that I wish more games would emulate.

    • Thassodar@sh.itjust.works
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      I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.

      In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it’s super fun, and makes you come up with creative ways to knock out armored enemies.

  • Björn Tantau@swg-empire.de
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    Not an RPG, but in the Thief series the hardest difficulty usually means that you aren’t allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

    People do challenge runs of the Gothic games as pacifists. So it isn’t part of the games but doable with some shenanigans.

  • TheRealKuni@lemmy.world
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    Some of my friends and I in a D&D campaign managed to talk our way out of so many encounters, and heist our way through so many quests, that we started calling ourselves Ocean’s Five. It was some of the most fun I’ve had in that game, improving our way through heists and getting away with it.

  • Agent Karyo@lemmy.world
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    The Deus Ex series often have pacificist playthroughs (3rd one definitely does, you can play a pacificist playthrough of the OG game with a few exceptions).

    The Age of Decadence has a mostly skill check and conversation playthrough. I forget if it’s fully pacifict though.

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    Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

    Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

    So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

    • duchess@feddit.org
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      Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.

    • Trail@lemmy.world
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      Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.

      Then again, killing/death is a bit strange in this game, so…

      • Malix@sopuli.xyz
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        can you even kill something that’s already dead?

        But tbh, only played some of the beginning (edit: and remember even less). Should actually play it through.

  • Allero@lemmy.today
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    Iirc, Deus Ex: Mankind Divided can be completed as a pacifist - and you get an achievement for that.

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    Live a Live’s Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It’s designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.

    This mechanic was actually one of the inspirations for Undertale!

      • missingno@fedia.io
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        It is in the original. For the most part, 2022 is very faithful to the original and doesn’t feature any big structural changes (apart from one new thing that’s a big spoiler), mostly just balance and quality of life improvements.

        Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.

    • Poopfeast420@discuss.tchncs.de
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      I think you can only be non-lethal, not truly pacifist, if someone cares about this difference. You still need to knock people out and do stuff to them, even if they don’t die by your hand.

      • Coelacanth@feddit.nu
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        Also some of the “non-lethal” fates you subject people to are way worse than just killing them.

          • XM34@feddit.org
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            The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)

          • smeg@feddit.uk
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            I think frying that guy’s brain was a lethal option, but the worse one from that level is the brothers who have their tongues torn out and get thrown into their own mines as slaves. Corvo’s blade really is the kinder option!

    • Snailpope@lemmy.world
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      I came to say this The game actually discouraged violence. The more people you killed the more police rat swarms you have to deal with.

  • nimble@lemmy.blahaj.zone
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    Styx games have rpg elements and have shadow achievements which you do not kill anyone. Dishonored i believe have the same but i don’t think those can be loosely called rpg

    • Hubi@feddit.org
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      I will never forgive Dishonored for glitching the peaceful achievement on the Xbox 360. I went out of my way to not kill anyone and it was still locked when the credits rolled. I remember there was some funkyness with knocked out enemies dying from external factors.

    • eRac@lemmings.world
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      Dishonored is an RPG. It also adjusts the world based on your body count, with corruption getting worse as you kill people.

      • nimble@lemmy.blahaj.zone
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        Thanks, it’s been many years since i played and couldn’t find much comments on it being an rpg or having rpg elements.

        • eRac@lemmings.world
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          There’s a skill tree, equipment (not clothing/weapons like most RPGs, but still equipment), and crafting. That’s enough to make it an RPG mechanically.

          There’s also the perspective definition. You are embodying a person separate from yourself and you are expected to make choices as them. Textbook RPG.

  • syl@lemmy.blahaj.zone
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    Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

    Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

    • november@lemmy.vg
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      There are some fun ways to complete some Hitman missions “without killing anyone”, just by fiddling with the environment so that the target coincidentally dies “by accident” later on. You can even get one of your targets in Hitman 3 to commit suicide.

    • snek_boi@lemmy.ml
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      What? Amazing! I stopped playing Baldur’s Gate because I dislike the combat. How do I avoid it?

      • Poopfeast420@discuss.tchncs.de
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        It’s mainly just talking to people, but if you want to fight as few times as possible, you probably need to know the game or tons of save-scumming. You’ll also have to be ok with just missing a bunch of stuff, or pick and choose your fights, which again, needs prior knowledge.

        I don’t think it’s a good way for a first playthrough.

        IIRC there are six fights you always need to do (two of those in the tutorial and another shortly after, although technically you can use glitches to skip these). But if you only wanted to do these fights, you’d basically do an evil playthrough and miss most of the game, especially Act 1 and 3. And if you’re not talking to people, save-reload the correct dialogue choice, you would just sneak around everywhere, trying to avoid enemies, constantly saving and reloading, because you were spotted.

        If you add a handful of boss fights, a good run is possible, but still, there’s going to be a lot of sneaking around and save-scumming.