I guess growing up is realizing there’s a new evil forged every day and you have to keep making the trip again and again, like Sisyphus. But I suppose that wouldn’t make for a good game, would it.
I think it could make a pretty good game, actually. You know how some games unlock difficulty modes when you beat them? Do something like that, but with different villains. You beat the game, then you can play it again with a different bad guy. They could make a few bad guys to swap into the game with each one getting a bit harder, like they’ve learned from the mistakes of their predecessors.
I think Slay the Does a good job at this. Each run is randomized, you see different bosses (and many repeats), and there’s a big end boss. If you win, you get some form of progression, and either way you play the same game again. Repeat, repeat, repeat.
Yeah, that’s kinda what roguelikes are doing, isn’t it? Unfortunately it’s not that easy to generate compelling levels and bosses randomly, and more importantly, a story that’s good enough to keep you going. I guess OG Diablo did a pretty good job of it, though.
I think it could make a pretty good game, actually. You know how some games unlock difficulty modes when you beat them? Do something like that, but with different villains. You beat the game, then you can play it again with a different bad guy. They could make a few bad guys to swap into the game with each one getting a bit harder, like they’ve learned from the mistakes of their predecessors.
I think Slay the Does a good job at this. Each run is randomized, you see different bosses (and many repeats), and there’s a big end boss. If you win, you get some form of progression, and either way you play the same game again. Repeat, repeat, repeat.
Yeah, that’s kinda what roguelikes are doing, isn’t it? Unfortunately it’s not that easy to generate compelling levels and bosses randomly, and more importantly, a story that’s good enough to keep you going. I guess OG Diablo did a pretty good job of it, though.