• [deleted]@piefed.world
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    2 days ago

    BG3 romances seem shallow and kind of transactional because it is a mix of characters who don’t know each other having a whirlwind romance in a relatively short period of time. They are easily comparable to the majority of romances in movies and books with similar circumstances.

    The other thing that is always going to make romances in games difficult to do in more detail is a lack of real world senses that play a huge part in attraction. Smells, tone of voice, flirting based on what is cutrently happening are either impossible or extremely time consuming to implement in a computer game. Like you could luck into picking the right cologne for a character or something, but that is along the same lines as picking the right voice lines.

    Not saying it is literally impossible to do, but it really is a monumental task to implement relationships that don’t seem forced or obviously mechanical in a video game. If they did implement one perfectly, the randomness of real life would make it nearly impossible to have a romance as there are so many things that can easily derail a relationship forming including just not being in the mood to reciprocate affection because of some completely unrelated event!

    • Triumph@fedia.io
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      2 days ago

      BG3 dialogue and story is also crafted to be “over the top”, where everything is always stressful and everyone has some crazy insane magical high stakes backstory. Of course the romance, such as it is, isn’t going to feel realistic.

    • Paradachshund@lemmy.today
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      2 days ago

      I think it also makes them feel more shallow because the characters are all “player-sexual” to use an industry term. Basically every character is into you if you want them to be.

      I’d love to see more games have characters with preset likes and dislikes and how you’ve built and played your character will determine who will be interested (and who will shoot you down!)

      • Encrypt-Keeper@lemmy.world
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        1 day ago

        The game already works this way I believe. There was a point during EA that each character was way too keen on the PC though. Gale in particular was a problem they had to go back and fix.

        • Paradachshund@lemmy.today
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          21 hours ago

          Do you mean the being shot down part? Cause the devs have said in interviews that they purposely made the characters player-sexual.

          • Encrypt-Keeper@lemmy.world
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            21 hours ago

            Yeah I mean the way you play your character, depending on the likes/dislikes of the companions does have an effect on whether or not you can romance them.

            They are otherwise player-sexual in that they are all evidently bisexual.

            • Paradachshund@lemmy.today
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              21 hours ago

              Sounds like it’s a little more nuanced than I thought. In my play throughs it seemed like everyone was always ready to go!

        • jokerwanted@lemmy.zip
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          4 minutes ago

          Astarion has the best relationship narratives IMO, and was by far more satisfying than any other. He’s been broken for so long, forced to seduce thousands of people, never having any of his own choices. When you finally show him that he has that now, that when the REAL relationship with him starts.

      • RightHandOfIkaros@lemmy.world
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        1 day ago

        Some games in the past were like this but people complained because “I want the goth baddie but I am not an 80 year old man with a white beard named Santa Claus, this game’s romance system sucks.”

      • Katana314@lemmy.world
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        2 days ago

        Part of me thinks the devs should just be more settled about having more relationships that don’t involve the player. You get 5 supporting characters, and character A, in their “relationship event” with you, admits that they have feelings for character C and want your advice because they don’t know how to express it.

      • [deleted]@piefed.world
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        2 days ago

        Shallow and rushed, since it has to develop in a few dozen hours of gameplay with a limited number of NPCs!

    • fishy@lemmy.today
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      2 days ago

      There’s genres of games that are supposed to be relationship sims and nothing else. The relationships and characters are still hollow and would only draw in the loneliest people.