It’s honestly kinda crazy how long some games spend in development. The Final Fantasy 7 Remake trilogy is a perfect example of something that should’ve been quick but ended up being so bloated and took forever to make.

FF7Remake was announced in 2015, got stuck in development hell for a bit, released 2020. The sequel released 2024. The third one still hasn’t been teased yet. How many people are attached to a franchise if it takes 10 years to get the full story? I loved the first remake but dropped the second one, I just didn’t care about the story as much as I did ~5 years ago.

  • orenj@lemmy.sdf.org
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    11 hours ago

    Yeah, that makes sense. Do they need to be forming attachments to the same series that we did though? Certainly stories told by contemporary writers are more likely to resonate with someone growing up in today’s world, rehashing and up the stuff that resonated with us isn’t necessarily the best move for getting the youths on board. Let the ones with interest in the history of gaming play dragon quest and final fantasy.

  • Rhotisserie@lemmy.world
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    15 hours ago

    I mean, when games take a long time to come out and then still have serious flaws (looking at you starfield) can you blame anyone for not feeling too attached to a franchise? God I remember when veilguard was first announced after Inquisition… Announced, cancelled to be reworked into live service, cancelled again only to completely change everything that really made it a DA game.

  • ilinamorato@lemmy.world
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    18 hours ago

    I think I buy this worldwide, honestly. Case in point: one of the most popular video game series for young people recently has been Five Nights at Freddy’s, and that series dropped its first four games in eleven months, and its next four games in four years. Minecraft remains one of the most popular games in the world, and it’s releasing full free content drops every few months. Pokemon is still insanely popular among kids, and there hasn’t been a year without a new Pokemon game release since 2015.

    So, yeah. Hey, kids like novelty. Who knew?

  • ILikeBoobies@lemmy.ca
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    21 hours ago

    The entire GTA series exists between 1997 and 2013.

    They have the next one apparently coming out this year but who cares at this point?

    Games from old series should be viewed the same way Hollywood reboots are. It’s just hoping a name will help with advertising.

  • Tattorack@lemmy.world
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    17 hours ago

    I prefer quality over quantity. Problem is we don’t have quality, even for games that take a long time.

  • KingGimpicus@sh.itjust.works
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    21 hours ago

    That’s because Final Fantasy and Dragon Quest aren’t making kids games anymore.

    They’re remaking old games for nostalgia value for old gamers like me who played those games as a kid.

    NGL I’m still waiting on the dragon warrior monsters remakes because I’d always been a bigger fan of those than any Pokémon game. I doubt it’s coming any time soon, but a guy can hope.

    That’s the whole issue though. None of these studios are putting out games for modern kids. There just rehashing their old IPs and pretending they’re new games. Kids dont want spruce up 1990’s games. They want games for them.

  • NotASharkInAManSuit@lemmy.world
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    10 hours ago

    Games from 30-40 years ago aren’t popular anymore! The kids aren’t worshipping FFVII! It’s the collapse of gaming! People not liking the same things I grew up liking are ruining everything!

  • melsaskca@lemmy.ca
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    23 hours ago

    Kids will abandon most pre-existing shit to find something they can call their own.

  • Blackmist@feddit.uk
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    23 hours ago

    Not sure why they’d think kids are the target audience for a remake of a 29 year old game.

    Surely all the kids are playing the latest mobile slop pocket money sink?

    • TheSeveralJourneysOfReemus@lemmy.world
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      20 hours ago

      Not only that, many gaming memories, including console ones, and even for ancient people like me, are tied to modern online experiences. Just one example, that you all share and know and i believe this, is minecraft. But how much of that is multiplayer servers over single player worlds? Some of my finest memories are chrono trigger, popolocrois monogatari, final fantasy, earthbound. And i still like them. But playing for the fun of it, i can probably tell that some simple multiplayer is still fine. But many young (and adult) people are probably playing gacha, and these are highly manipulative games. Dopamine and serotonine driven. I find my enjoyment of a game dropping down to zero when I have a mandatory gacha system in the way.

      I will probably attempt to finish earthbound, I never got past the giant animated pile of puke. Sometimes later i found out that I needed to bring some fly honey for that*, or that i need to wait three real life minutes for a waterfall to open the path.

      This last example is comical in lisa: the paniful, where you are required to wait 30 real life minutes in a test of patience. 30. Minutes. And it’s still the most normal thing in the game.

      I need to finish lisa the painful too, come to think of it.

  • MrKoyun@lemmy.world
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    20 hours ago

    The graphics and “the biggest game ever” races have led to this.

    No, you do not need physically accurate bubbles flowing in the shaded beer bottle that you will at best appreciate for 3 seconds while looking to get on with the game.

    Or realistic horse balls. Or 4K skin textures. Or ray tracing in every game. Or 40000 side quests on a map as big as Mars.

    • Jyek@sh.itjust.works
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      19 hours ago

      But also, what’s wrong with having any of those things? I’d argue it’s better to have those things with less developer crunch. We don’t need children to form “attachments” to video game franchises. That just breeds loyalty to corporations. We need games that are developed with love and care by developers who treat their employees and customers humanely. Whatever that looks like, we want that.

      • luciferofastora@feddit.org
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        17 hours ago

        But also, what’s wrong with having any of those things?

        Nothing. I’d take more good games instead of fewer hyperrealistic ones, if I had to choose, but those features themselves aren’t anything bad.

        The compulsion that every game has to have them, that’s what’s annoying, particularly when it comes at the price of putting developers under pressure.

        I’d argue it’s better to have those things with less developer crunch.

        If we are to have them at all, yes, less crunch is better.

        We don’t need children to form “attachments” to video game franchises. That just breeds loyalty to corporations.

        The loyalty to corporations is a bad thing, absolutely, but I can also see how forming attachments can be nice. I very much enjoy my attachments to various movie or game franchises.

        The shitty part is that these franchises are linked to corporations. I like Star Wars, but fuck Disney.

        We need games that are developed with love and care by developers who treat their employees and customers humanely. Whatever that looks like, we want that.

        Absolutely. Grand games should get the time and care they warrant. Commercial pressure is poisoning game development and has been for way too long already.

    • MBech@feddit.dk
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      16 hours ago

      I used to care quite a lot about graphics, but as the years have passed, I find graphically beautiful games less pleasing than a lot of the older games. It all seems too rounded and smooth now. I’ve been playing a lot of Project Diablo 2 lately, but when the new character dropped for Diablo 2 Resurrected, I figured I should give that a shot. While the graphics are definately nice, and the gameplay is smooth, I prefer the older graphics, because the griddy, slightly pixelated world adds so much to the dark and gloomy theme.

      I’ve also just absolutely had it with every single Unreal Engine game looking exactly the same. Did the devs just lose all individual artistry?

      Sometimes less is just more.

  • SkunkWorkz@lemmy.world
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    1 day ago

    Remember the FFVII tech demo they showcased during the PS3 reveal. Good chance FF7 remake has been in development since then, but got shelved because FF15 development became a train wreck

    • I Cast Fist@programming.dev
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      22 hours ago

      Don’t forget that FF13’s development was a big hell, too, not to mention that the post launch reception was below what squeenix expected

    • VitoRobles@lemmy.today
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      23 hours ago

      I do remember it. And honestly, I was annoyed that it was only Part 1 of a trilogy.

      During that time, I was already pretty sick of movies that push to be a trilogy. So I wonder how many gamers are like me who are waiting for the entire FF7 remake to be released before they play it.

    • Katana314@lemmy.world
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      23 hours ago

      I mean…basically FFXIV’s Dawntrail expansion. But even then, a lot of their side dungeons and such have been referencing events/worlds from other Final Fantasy games via some multiverse theory.

  • pressanykeynow@lemmy.world
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    1 day ago

    Isn’t it true for the developers as well? If the game development lasts 5 years, you have quite a different team and ideas by the end compared to when you started.

  • Horsey@lemmy.world
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    1 day ago

    In the age of no-new-IP, why does it take so long for new games to come out…

    • brucethemoose@lemmy.world
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      1 day ago

      AAA expectations are astronomical, AAs take some extra time to keep up, and indies that actually make it take the time to do their own thing, otherwise they’re almost certainly part of the vas, unseen sea of failed indies.

      Also, oldschool game dev was toxic. It had some serious crunch culture, just to start. But I think it also attracted talented devs into “sweet spot” dev team sizes; not too big or too small.

      And now, if you do software and want to make any money or provide for a family… well, you don’t do game dev. And that phenomenon has gotten worse and worse.

      • SkunkWorkz@lemmy.world
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        23 hours ago

        I remember reading a story from an old Sega or Capcom dev and he basically said that the boss would lock the door of their office when they had to meet a deadline. Not only toxic but the boss doing straight up illegal shit.

        • VitoRobles@lemmy.today
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          22 hours ago

          I saw a meme (which could be based on a real message) that said “they” (a Japanese game company) is rewarding their devs by giving them a week to go visit their family.

      • VitoRobles@lemmy.today
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        22 hours ago

        I wonder if Japanese companies are paying attention to FromSoft. I absolutely love that FromSoft reuses assets and improves their base engine. You can see the evolution from DS1 to Elden Ring (and Sekiro), releasing a game every year or two.

        Growing up - Dragon Quest 1-4 were built on the same engine with minor improvements. FF 4-6 wasn’t a massive leap, but a gradual jump in graphics.

        Yakuza games seem to release yearly. They have built a workflow where people work on the same mini games and “slot” it in for whatever the newest release it is.

        As much as I shit on Ubisoft, they really dialed in on their engine and tools to crunch out cookie cutter checklist open world games.

        Thinking about it, all my examples could also have been plagued with toxic crunch culture.

        • brucethemoose@lemmy.world
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          22 hours ago

          1st party engine devs have been stuck in dev hell, mostly. There are some exceptions, like you said; I’d cite Decima as another success.

          But think of EA’s Frostbite, Cyberpunk 2077, Halo Infinite, Clausewitz, BGS, many more. Especially indies that try.

          It’s not just that old games crunched, but making a new engine that supports modern platforms and modern hardware is just an immensely complex task. There’s just too much to worry about.

          The best success seems to either come from:

          • Hyperfocusinf one’s engine’s scope to one game niche. Larian’s divinity engine, for example, makes BG3-likes; that’s it, that all it does. It cannot make an FPS or even a different RPG.

          • Engine shop very, very carefully. For instance, KCD2 leaned into CryEngine’s strengths hard, especially that dense, well-lit European foilage.

          And either case needs a lucky roll of the dice anyway. See: Cyberpunk 2077 in utter dev hell (even if they eventually pulled out) from wrangling their engine. Or the latest Borderlands being a technical wreck even though they basically invented Unreal Engine alongside Epic.