• rumba@lemmy.zip
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    7 days ago

    We celebrated the downfall of Flash because every other week, some horrible vulnerability was found. And because of the ease of distribution in games, it was super easy to jack people’s computers.

    What killed the prevalence of all these wonderful free games was developers’ ability to make money on Steam and Roblox.

    • GamingChairModel@lemmy.world
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      7 days ago

      Plus those of us on Linux desktops didn’t love the workarounds we had to do with gnash or whatever. The rise of the mobile device cemented the need to have open web standards not tied to proprietary formats and proprietary software.

    • UnderpantsWeevil@lemmy.world
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      7 days ago

      A bunch of the original flash games just got straight ported to Steam (or the various Apple/Google Play stores).

      You can buy them for a few bucks and play them to your heart’s desire. Or find pirated copies and sideload them.

    • brucethemoose@lemmy.world
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      7 days ago

      was developers’ ability to make money on Steam and Roblox.

      And Valve/Apple/Google getting a 30% kickback.

      They are absolutely fine with all the garbage because it buys them many, many megayachts. Newgrounds, Kongregate, Addictivegames and all those flash websites did not get megayachts.

      was developers’ ability to make money on Steam and Roblox.

  • Passerby6497@lemmy.world
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    7 days ago

    I only celebrated the downfall of flash because it was an insecure piece of shit software. It just happened to have people make a ton of fun and interesting content on it.

    • qarbone@lemmy.world
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      6 days ago

      Yeah, this post is celebrating Flash like it enabled creativity when jt was just the popular framework. That era didn’t die because Flash went away. Companies killed that era and propped up parts of its body to trick people.

      • Passerby6497@lemmy.world
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        6 days ago

        While yes it is, but I was responding specifically to the ‘celebrating its downfall’ part, which we should have because flash was insecure as fuck.

        As I noted, there were a ton of fun and interesting items people made for it, and you can even still find them out on the net to relive those days and even see new shit on places like newgrounds. But let’s not pretend that flash itself didn’t need to die well before it did.

  • Draconic NEO@sh.itjust.works
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    6 days ago

    I don’t know anyone who celebrated except maybe the shitstains at adobe who planted the timebomb in Flash Player. Though that was pretty short lived because people found a way around it, either out or necessity (in china) or because they wanted to keep using the Flash projector to play games on Desktop.

    For anyone not aware of the workarounds it was likely pretty shitty for people who needed or want to use software that depends on Flash Player.

    Of course now we have ruffle.rs but it still isn’t perfect, and there is still software that relies on unimplemented functions. Hopefully those get resolved soon.

    • Echolynx@lemmy.zip
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      6 days ago

      There is a Flash-animated webcomic I read years ago that really excelled in the medium. Thank goodness for Ruffle, or it would be lost forever.

  • parzival@lemmy.org
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    6 days ago

    There’s still games, and the old ones aren’t dead because the people in middle and high school are still playing them at school, just using flash emulators or html5 versions. People play run 3,slope, Henry stickmin, old version of 1v1 lol without micro transactions, etc.

    • GenosseFlosse@feddit.org
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      7 days ago

      Everyone who had a laptop getting more than 20 mins life out of the battery, because flash would turn the CPU and fan up to 100. Of course there where also a lot of ads using flash on each website…

      • SGforce@lemmy.ca
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        7 days ago

        They got the corporate greed hit the exact same way as cellphone games. Pushed graphics and bloat too hard the, medium couldn’t handle it any more.

  • DrSteveBrule@mander.xyz
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    7 days ago

    Funny that Club Penguin made it into the picture. It’s one of the earliest games I can remember that pushed subscriptions and micro transactions and was aimed heavily at young children.

    • JackbyDev@programming.dev
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      7 days ago

      Also, Adventure Quest had a subscription (not necessarily micro transactions) and the image for Bloons TD is, as far as I understand, from modern Bloons with micro transactions.

  • nek0d3r@lemmy.dbzer0.com
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    6 days ago

    Nothing has really changed on this front. Nothing is stopping you from making and playing flash games, and flash itself is just as vulnerable now as when it was still supported. The only thing that’s really different is that dropping support seemed like a good excuse to massively shift culture away from it all.

  • JackbyDev@programming.dev
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    7 days ago

    I hate shit like this. Fym we celebrated it’s downfall?? Excuse you?? I was not happy about it.

  • RagingRobot@lemmy.world
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    7 days ago

    I was working as a flash developer when they killed it. I was definitely not on board haha. I had to pivot my whole career but I learned such a valuable lesson.

    Flash was the tool that really made programming click for me. It was easy to pick up but hard to master and I spent so much time learning how to write all kinds of code patterns